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Give me a quick rundown of what the service beacon system is.

TL;DRThe service beacon lets players create contracts like distress calls, refueling, taxi or bodyguard jobs; distress comes first, with fund transfers between players a main goal afterward.

Todd PapyStar Citizen Live Game Director

So the service beacon is a way to create a contract. And that contract could be 'help me, I'm being attacked,' so like a distress call, a 'mayday, mayday' kind of thing. Then there's something like refueling, or 'I want to be taken from point A to point B,' so like a taxi or Uber. Then there's like a mercenary hire, or like a bodyguard: 'hire me and protect me while I'm traveling from point A to point B,' or if I'm mining or doing something. It's a way for players to create contracts as well as transfer funds. That for me is one of the main goals. Right now, let's say you, Brian, and I went out on a mission and we did something, and I was the owner of the ship, and then I go in and I basically turn in the cargo that we got. There's no way for me to pay off the two of you guys. So from a usability standpoint, from a player standpoint, this is one of my main goals. And I think Tony and I would need to talk a little bit more about how we're going to actually do it, just because right now we're focusing on distress as the first one, but one of my main goals after we finish off the distress would be a way to actually transfer funds between players.

Brian ChambersDevelopment Director, Foundry 42 Frankfurt

If you're trying to track down your ship somebody stole, you could use the service beacon as well then, right?

Todd PapyStar Citizen Live Game Director

No, that should be... well, I guess if you want to put a bounty on somebody, then that could be.

Reverse the Verse›LIVE - Frankfurt Studio Update·
Published on this date.2 Feb 2018