Dangerous plants: will that be a thing? Like Audrey II?
Todd PapyStar Citizen Live Game Director
It's not something that we've talked about, but what we do want to develop is environmental hazards, whether those be like geysers or lava or those types of things. And so I don't see why we couldn't do it on a plant, whether or not it picks you up and eats you or it's like a cactus and pricks you.
Brian ChambersDevelopment Director, Foundry 42 Frankfurt
I saw some early concepts when the team here was working on some of the flora months and months ago. And when you talk about some of the flora for some of these more alien planets and moons, some of them looked mean. Just looking at these things that are spiky and so on. Even if they can't actively go after you and hurt you, they definitely don't seem lush and nice to touch.
starfarer.space · Star Citizen: Reverse the Verse LIVE - Frankfurt Studio Update