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I find myself thinking about how this works, or will work, with volatile cargo. Will they move very gingerly and do it at half speed?

I think there will also be a bit of support that we need to do for the tractor beam eventually there. Because I think there will be a lot of bigger crates that they will not really be able to grab, at least in the early iterations. But these are very physical interactions with the world that our system allows. And it's really interesting from my perspective, at least.

Star Citizen Live›Gamedev: AI Sprint Report·
Published on this date.31 Mar 2023
EpisodeNPCs & AIPhysics