What is a user story?
Steve BenderAnimation Director
Yeah, so you can say, well, I want animations for people running around and shooting or something like that. But what a user story is designed is that it's about what the player or what the particular user wants. In the case of Sean's guys, when they sometimes will do tools, the end user would be, say, the animation team or something like that. But that way, it's from a player perspective. So we're saying, as a player, I want to be able to feel like I am hunting AI or something like this, right? Hunting enemies. And then what we do is we start to break that down to see how it is that we're going to actually make it feel like that.
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