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Can ship hull damage and breakage effects as seen in Squadron 42, that's Maelstrom, be implemented in the PU?
John Crewe · Vehicle Director

Yes, that is the plan. Maelstrom is full speed ahead in Squadron. My team and a lot of other teams are working on it currently. I think they are, at the time of recording, about, I'm going to say 70% of the way through converting the ships required for Squadron to Maelstrom. So it's been built in a way that facilitates: we take the existing damage model that's in Star Citizen, press a few buttons, that's the Maelstrom version. It visually behaves the same, but it's using all the physical behaviours under the hood. That's converted to Maelstrom. That's the 70% quote. After that, tech art and art can go in and chop it up more if they wish. Make it better, more dynamic, shinier, break into more parts, make it more believable. And that's being done on a case-by-case basis. So we're doing all the hero ships. All the ships you fly and fight the most are getting that first. So the actual fully Maelstromed conversion is a lot lower percentage, but overall we're quite a long way through it. There's a lot of ships used in Squadron, but a lot of them are only used once, so they're just going to get the PU damage model ported to Maelstrom, done.

John Crewe · Vehicle Director

It's a whole new way of thinking about setup. Again, like you said just before, things we did years ago, in the case of Maelstrom, things we did weeks ago, is not how we need to do things going forwards.

Jared Huckaby · Host, Community

But it's definitely underway, in progress.

John Crewe · Vehicle Director

Yeah. And it all does genuinely work, and it behaves physically correctly, and you see the visual result. All those ships in the CitizenCon Squadron gameplay video, those were all Maelstrom, and they break up differently to how things do in the PU now.

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Published on this date.2025-05-16
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