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[Could there be] some kind of mobile base that hovers around, like a floating platform with doors and rooms, something more akin to a proper ship size, like a Cutlass size or a Freelancer size, but ground and hovering?

TL;DRA large mobile ground base has been discussed, but garages and hangars aren't big enough for it yet; they say never say never, though nothing is committed.

John CreweVehicle Director

It's definitely something we've talked about and looked at in the past. We have, obviously, ground vehicle garages, and we have ship hangars. And the slight problem that has always somewhat interfered with that plan of a larger ground vehicle is our ground vehicle garages aren't big enough. Our ship hangars are. But not necessarily every ship hangar you can hover or drive a vehicle out of, especially the ones with the ceiling. So it's coming up with a solution to that. And then, yeah, we could have maybe not, I always forget the film, with the big roving cities.

Jared HuckabyHost, Community

Oh, Mortal Engines.

John CreweVehicle Director

Mortal Engines. I'm not going to say that big, but.

Jared HuckabyHost, Community

Probably not that big. But we've both been here long enough never to say never, ever. Plus, I think if we're being real candid and honest, I think we need more gameplay systems that utilize ground vehicle technologies. I was just at a meeting with Rick Porter, design director for the PU, last week, where I wanted to pitch, when weather comes online and stuff, being able to keep ships out, but having giant Sturgis-style hog wild kind of events that require hundreds of ground vehicles in place would be super cool. And again, that's just casual conversation between me and the design director. It's not a commitment to an idea, but I think there's a lot more we can do to incentivize the use of ground vehicles.

John CreweVehicle Director

We have a lot of ground vehicles at the moment, but there isn't a lot of use, and the use they have sometimes is not ideal. So when we can incentivize that use more, then I think it'll be a natural kind of progression.

Star Citizen Live›Invictus Ship Talk Q&A·
Published on this date.16 May 2025