Todd Papy · Star Citizen Live Game DirectorIt depends on the day. In all honesty, after this stuff gets released, no. Obviously, when we're trying to get it out, maybe. Again, there are positives and negatives for the other form of development that I've done and everybody here has done previously. And then, obviously, with this we're off road. We're going on a road that nobody knows. And basically part of it is learning as you go. And I think switching to quarterly releases, from a team morale standpoint, and even I think a community morale standpoint, has been an absolutely positive thing. And I like this quick feedback. Obviously, when we're starting to talk about other features and when you're just trying to get things through, there's these kind of hiccups that will happen with the development where things don't always go right. And then you're like, okay, but I've got to do a release. And so I need you to stop what you're working on for this feature because the feature that you did before is bringing the frame rate down, whether it be the amount of AI, or maybe something is running at a certain milliseconds that needs to be optimized. And so it's basically just kind of juggling all these balls in the air. And so sometimes, as a somewhat OCD person, I just want to be able to focus and be able to say, okay, this is done, and then, all right, time to move on, versus having all these things in parallel and trying to jump between everything and do context switching. Sometimes it really is difficult, but at the same time, the opportunity that we have here... Like, yeah, I want to change that part, the way we do development, sometimes, maybe. That's an honest answer.