Todd Papy · Star Citizen Live Game DirectorWe'll be focusing on combat experience, but it's also the cockpit experience. So how much power is drawn when you go into QT, basically what happens to the different light states, also the feel of that movement. I mean, right now, when you get interdicted, there's a definite kind of slam-on-the-brakes feel to it. I think that it can be improved. It was very first pass. So when we do the cockpit experience and then get the smoke effects and other things sparking in the cockpit, that to me would be one of the states we'd look at, just because now we have these different kind of bespoke states, meaning we're in quantum, or we're flying, or this thing is being interdicted, or scanning or mining. These would be considered kind of bespoke states that we switch between. So making sure that the cockpit experience works across all of those.