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What's the deal with that green toothpaste [from your CitizenCon presentation]?

TL;DRThey don't know why the toothpaste looks green, possibly a graphical effect, but the answer shifts to how pickup-and-inspect items mean they're seriously discussing dressing locations consistently so interaction doesn't break immersion.

Jared HuckabyHost, Community

That's interesting, because the reason I called it out in my presentation is because I had never seen it green before. I think it was just some sort of effect or something going on with the graphics that just made it green. I'd actually like to dig out the prop and see if it's actually green, because if it is, I have a couple of questions about why it's green as well.

Ian LeylandArt Director, Star Citizen

Actually, just to briefly talk on dressing, it's actually quite an interesting topic right now, because usually what we do is we go through and we set dress the environment appropriate to the location. But as you can see with a lot of the pick-up and inspect stuff that you're starting to see now, suddenly you're looking at this static dressing within the locations and you're like, wait a minute, why can't I pick that up? Why can't I pick that up? So we're actually talking very seriously about how to dress these locations going forward. Because if I'm at this table here and I'm like, hey, I can pick up this mouse, that's great. But then there's something else on the table, something on the floor, and I can't pick it up, it breaks immersion. We have to be very consistent. Otherwise, it would be quite frustrating for the player. So going forwards, one of the most important things for me is to achieve the same level of storytelling, but where we can have that level of interaction. So going forwards, that's something that's quite important to us internally right now.

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Published on this date.9 Nov 2018