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[On the economy:] In the real world, if you buy a car, by driving it off the lot you suddenly have a car worth less than what you bought it for, because it's 'used'. In some games, an item bought new can be resold a year later for the same price, so rare items oversaturate the market and the game has to release progressively more powerful things. Without depreciation, shipmakers will sell fewer ships, crafters won't have as strong a need to craft, and miners won't have much reason to mine. Cloud Imperium, are you aware of these issues at large, and can you share any mechanisms you intend to employ at this time?asked by Lowski

Wow, that was really, really a good video. To answer that question would require more than I can actually say right now. So let's just say that we are thinking along similar lines. But we didn't want to leave that question out because it's just so cool that we wanted to get it out there for everybody to see. But you might be somewhat accurate. Just have to wait and see. That might be a big thing that gets written up later like Death of a Spaceman was or something like that.

Wingman's Hangar›ep010 . March 1, 2013·
Published on this date.1 Mar 2013