Will rains create mud?
Yes. One of the design points for the new planet shader is that the different soil categories, like the kind of visual appearance of soil will kind of have a matching set of what they look like in different amounts of humidity. So you'll have a cracked clay and a cracked soil and whatever. And then you'll have a damp and then a saturated and then like an oversaturation. I don't know. I've just pulled those categories out, but something like that. So that's kind of based from the beginning that we want to incorporate that into our data. And then we will, some of it will come from static data like being next to a river or just being in an area where there is higher water availability. But then kind of transitioning these based on local rainfall is definitely part of the plan.