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So it sounds like you're working on the prototype, the tech itself, as opposed to actively converting all the other ships to this [physicalised armour and penetration]?

John CreweDirector of Vehicles

We have our internal milestones for this, so it would be foolish to work on the tech alongside converting all the ships to it, because there's just so many ships. So we want to get a very small set of ships working first with it all, get them all playing nicely against each other, understand the tools we have to balance this now, because it moves away completely from "weapon does 100 damage, ship has 1,000 health, 10 shots equals death." Whilst we have a lot of that all on paper, paper doesn't necessarily translate to fun gameplay once it's all implemented, so all the teams are working on the physicalised armour and the armour penetration. So penetration will be a thing, overpenetration will be a thing.

Calling All Devs›Talking Ship·
Published on this date.25 Sep 2020