Does PES allow entities to persist across all servers, or does it only persist on the server that the item was originally spawned on?
TL;DRStowed items you own can travel between shards, but anything left in the game world persists only on that shard, and the intent is to improve the chance of returning to the same shard later through matchmaking changes.
So depending on the type of item, and of course if there's legal ownership attached to it, you can stow it and keep it and bring it with you across shards. So that's the first thing. But for items even that you legally own, that you leave, let's say I have a gun that I legally own and I drop it somewhere in Port Olisar and then I stop playing and then I come back later and I get matchmade into another shard. That gun is still in the other shard. It persists per shard. So everything that's in the game world, so unstowed items persist in each server that they're on. Right? That's why there's a mechanism like insurance to get stuff back. If something happens, that's why there's a mechanism like stowing so you can take them across servers. Obviously, that's a bit of a downer because we have a lot of shards, right, for the moment. But the intent and the goal from this foundational work is that we're going to get to very large shards. And so with the matchmaking changes that Paul hinted on related to matchmaking, then we'll be able to have shard affinity. And so the gun that you left on shard X, your chance of getting back on shard X will be extremely high. For the moment, it's not the case. So everything that's unstowed in the game world lives in that server until it's reaped or until it's destroyed or until it's cleaned up. There's many, we're going to talk about a lot of reasons why stuff would go away from a shard.