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What's been your favorite area to work on so far?

TL;DRTobias enjoyed building the Surface Outposts, Bode liked New Babbage building on Lorville lessons, and Johansson still favors Area 18 for its neon, cyberpunk grit.

Tobias JohanssonSenior Level Designer, Persistent Universe

For me, I can't talk too much about it because it's a future location, but to mention one that I really enjoyed working on, that was also the Surface Outposts. It was the first thing I really got to work on when I started here. And I quite enjoyed building those small areas to figure out what they could be, how they could work and stuff like that. Mostly for the experience. It was a really fun experience building them with the team and everything.

Friedrich BodePrincipal Level Designer, Persistent Universe

For me, it was probably New Babbage, basically building upon the stuff that we learned when developing Lorville and having that influence the new landing zone, coming out of the low-tech industrial streets of Lorville into something a little bit more shiny. So it was very cool. I think it's a nice landing zone. I like how it's come together, and it was fun working on it.

Andreas JohanssonLead Level Designer, Persistent Universe

I don't get a chance to work on many locations, but I did work on GrimHEX way back when, and Area 18. And I do still have a thing for Area 18, because I like Blade Runner, I like cyberpunk. The neon and the grit and the dirt and the seedy elements of a city, that's what appeals to me.

Star Citizen Live›Designing Levels·
Published on this date.15 May 2020