As our skills improve and our ships become more impressive, how has it been going back to those old concepts? Is it a fun challenge? Is it a little bit daunting because of all the attachment and feelings that go with these old concepts?
It depends on the ship. I mean, the Redeemer was quite a nice one, actually. Touch wood, for me, it went smoothly. But there are other ones that are just really quite tricky just because they're so sort of fundamentally broken, possibly. The knock-ons are just massive. And so it's always a little bit hard working on the older stuff because you've got to...
There's attachment to those older ones.
Yeah, there's attachment. And then it's also, okay, knowing where you can push, where you can shove. Because obviously Chris will have his favorite points as well. So we don't want to remove those by accident. And they shouldn't be fundamental shifts, but when things get larger or fatter or longer, then obviously the vibe of the ship changes. And so that can have quite a knock-on. So then it's, okay, how do we visually rebalance it?