Back to Search
Did the ambient sounds in Port Olisar, Levski and GrimHEX change this year? I've spent like two years in Port Olisar, and when I logged in this year it just feels different sound-wise. Am I imagining that?
Lee Banyard · Global Audio Director, Foundry 42 UK

Yeah, I think there might be something strange with your brain or something, Jared. No, I think, like I say, we always... Phil, you can probably actually answer this better than me.

Phil Peers-Smallwood · Lead Sound Designer, Foundry 42 UK

Yeah, we've done some reworks on the ambiences for pretty much all the locations. We've had some juniors join the team recently, and putting them through their paces is first and foremost putting them through ambience passes on new locations. One, it's great to get new ears on each location and stuff and move away from the status quo. And two, to train them up in the editor and get them used to all the tools that we use. And we try and embellish and improve all the locations as often as possible. So I think Port Olisar got a new pass, Levski, GrimHEX and some other space stations and stuff like that. We've also implemented some new music, so you might have picked up on that as well.

Lee Banyard · Global Audio Director, Foundry 42 UK

They're quite involved locations, and I think because they're quite high-value locations we just keep trying to revisit them and bring them up as much as we can every time. You're always finding stuff wrong; it's never really finished in terms of that.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2018-04-20
Save Card as Image
ID: _7ImH5xLmuA_463 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode