Lee Banyard · Global Audio Director, Foundry 42 UKYeah, I think there might be something strange with your brain or something, Jared. No, I think, like I say, we always... Phil, you can probably actually answer this better than me.
Phil Peers-Smallwood · Lead Sound Designer, Foundry 42 UKYeah, we've done some reworks on the ambiences for pretty much all the locations. We've had some juniors join the team recently, and putting them through their paces is first and foremost putting them through ambience passes on new locations. One, it's great to get new ears on each location and stuff and move away from the status quo. And two, to train them up in the editor and get them used to all the tools that we use. And we try and embellish and improve all the locations as often as possible. So I think Port Olisar got a new pass, Levski, GrimHEX and some other space stations and stuff like that. We've also implemented some new music, so you might have picked up on that as well.
Lee Banyard · Global Audio Director, Foundry 42 UKThey're quite involved locations, and I think because they're quite high-value locations we just keep trying to revisit them and bring them up as much as we can every time. You're always finding stuff wrong; it's never really finished in terms of that.