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So a portfolio even if you're not in an art position, if you're a designer or a programmer? What makes a good portfolio then?

TL;DRArtists should show polished, photorealistic hard-surface or sci-fi work, designers should show MMO and multiplayer awareness, and programmers should present easy-to-read portfolios, often a small game with short videos, since every portfolio is reviewed.

Lukas GeneverTalent Acquisition

So if you are an artist, we'd love to see hard surface stuff or some sci-fi, not necessarily sci-fi, but it's really important to have that there. The photorealism is really key, but just well polished and targeted to us, for artists. Designers, it depends on the kind of design work that you do, whether you do systems or level, etc. You don't have to tailor it necessarily to Star Citizen, but just having an idea of MMOs and multiplayer work is really important, unless you go down the combat route as well. And programmers, just really well laid out programming portfolios, easy for the directors to look at your portfolio and understand your experience simply, rather than over-complicating it, because we do view every single portfolio that applies, and that takes time. So the easier it is to view it, the better chance you have, essentially.

Jared HuckabyHost, Community

I'm having trouble picturing in my head what a programming portfolio looks like.

Lukas GeneverTalent Acquisition

It's usually a small game that they've programmed and just short YouTube videos, and they'd say what they've done on that project. That's the normal thing.

Star Citizen Live›From Montreal With Love·
Published on this date.24 Mar 2023