Before we let you go, what were your thoughts on the vertical slice?
TL;DRZanelli sees the vertical slice as pre-alpha with music-shaping improvements still needed, but praises the story, the acting and the attention to detail that makes the world feel real.
Well, I was watching it knowing full well this is pre-alpha. So obviously with an eye, or an ear, to music, that's what I was watching it for, and I certainly went through it and went, here's the improvements that I want to make, and one of them is how we shape the music around the player. The whole experience, and in some cases I think it's not there yet, and it will be. So that was my thought on it. But as a game as a whole, just the story of it, I think plays great. I think the acting performances are unrivaled. I mean, it's like you go on the bridge and just any little conversation you have on the way in or something, there's been an attention to detail about that. It's not a throwaway moment.
The three prisoner guys that step off. That could be the only time we see them for all I know. But just those guys, as they stepped out, it's such a texture to it.
Right. I mean, I remember as a child gamer, you'd play a game and you'd walk in a town and seven of the people would say the same thing, you know what I mean? Like, nice weather today. And the immersion isn't there, and now it is. It's like somebody walks by you in the hallway and they have something to say, and it feels legit and real.