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Freelancer, which is one of Chris's games, has some culturally distinctive music depending on the region of space you're in. Anything like that for Squadron 42? Different star systems, different baselines?

Geoff ZanelliComposer, Squadron 42

Yeah, definitely. Different locations are going to have their own specific sounds. For instance, the Coil is a location, so to speak. It's geographical. So there's a sound for that. You're probably not really getting a full dose of it in the vertical slice, but there's a sound for when you're on the base at the beginning of the vertical slice. This is nice, friendly territory, and that's its own thing, and you're certainly going to get it from all the places that we're going to show you in the future. So yes, I would say geography and character are the two main informants to what my music is going to be.

Reverse the Verse›LIVE - The Music of Squadron 42·
Published on this date.19 Jan 2018