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Recently we've made some additions and improvements to Grim Hex, like the raceway section for the Scramble Races. And I think we did some hangar work there recently, didn't we?

TL;DRA full suite of hangars was added to Grim Hex, making it feel like a complete landing zone, which required reworking the asteroid, though the common hangar elements made refitting fairly simple.

Nic EtheridgeLead Environment Artist, Landing Zone team

Yeah, we added a full suite of hangars, and it never really felt like a full complete landing zone until we did that. Now it feels more on par and it's more consistent with the rest of the landing zones. So there's enough slots for players to land in properly and all that kind of thing.

Luan VetoretiSenior Environment Artist, Landing Zone team

Yeah, it required some extensive rework of the asteroid itself as well. Looking back on the asteroid that we had before, it was really good, but it obviously didn't have a lot of space for things like a blown-out back where you could put in all of these hangars really nicely, because we didn't really have, I think, the solid hangar metrics that we have now. And we obviously didn't have the hangars themselves. Things like where the actual racing location goes: before, I think it had some sort of tunnel or something that we had white boxed and put in. So we blew that out. So again, it required a lot of asteroid moving around. Those are things that we learned from later locations that we came back and applied, or had to reject some things to make it feel a little bit more like a modern Star Citizen location.

Nic EtheridgeLead Environment Artist, Landing Zone team

The beauty of common elements like hangars is that we can go to old locations and input them. I know there was a bit of rework in the asteroid, but in terms of inputting hangars, it didn't actually take too long, did it, Luan? It was quite simple because we'd already established what a hangar is. Maybe the art changes between landing zones, like in New Babbage you've got a different art style of hangars, but essentially we've established what that is, what the experience is for the player, and so it makes refitting old locations a much smoother process. That's the idea behind the common elements, like hangars and habs and things like that.

Star Citizen Live›Landing Zone Content Team·
Published on this date.19 Feb 2021