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How would you concept a ship weapon that punches above its weight class?

TL;DRAleksandras jokes about a ship that kicks bigger ones, then says a weapon that punches above its weight would visually be a small gun with a very prominent big barrel or multiple barrels.

Aleksandras AkstinasConcept Artist

Then you probably need a bunch of them to maybe take on the big ship. This is something we do very often here. People come up with random ideas and then I have to draw them. And we have many, many, many pages of these guys that nobody will ever see. And these things keep us sane. So the way it would work is that you've got to fly in closer to the bigger ship, and then this leg would... it's not long enough. Then you can kick the ships, see? That would be my solution for that. But in all seriousness, for guns with descriptions like that, it would probably have to be visually something that's on a small ship, but generally, if I got that task, it would be a very, very big barrel. Let's say it's an S1 gun, but when you look at it, the barrel is very prominent. Say it's a small gun with a very, very big barrel. Or maybe there are multiple barrels. So visually, that would be the solution for that sort of problem.

Jared HuckabyHost, Community

And we shall call it the ship kicker.

Aleksandras AkstinasConcept Artist

The ship kicker, yeah. It's often very, very difficult to design something that's, oh, it's very small, but it has to be very powerful, or it's very big, but it has to be extremely weak. Those ones visually are definitely harder to solve. But yeah, that would be my solution. Big barrel.

Star Citizen Live›Gamedev - Concepting Ship Weapons·
Published on this date.4 Oct 2019