Why would anyone want to use resources on hair when there are way more important things in such a large-scale game? Even talking about hair for this long is troubling.asked by E-Tech
TL;DRThe hair work is done by a small dedicated team, and the same customization tool is used internally to make NPCs for both Squadron 42 and Star Citizen, so it benefits the game as well as players.
Well, E-Tech, in a company of 1,300 people across five studios across four countries, there's literally Andre and the people here who are working on this right now. So it's a pretty small, dedicated team who are spending 20 minutes out of one afternoon talking about it. So I think when you put it in perspective, it's not so bad.
I'd also like to emphasize on that. This tool was developed, obviously, for the backers primarily, but was also developed in a way with some extra debug UI things you can activate as a developer, on top of the UI the backers get. So we as devs can customize NPCs with the system for both the PU and Squadron. And that's why it's an important tool for us. And the fact that it's so powerful is enabling us to make NPCs quickly that look unique and look special and high quality.
It's a point that was somewhat glossed over in the show, but this is literally the same tool that we're using internally to make NPCs for both Squadron 42 and Star Citizen. So this is work not just for the players, it's work for us, for the game, that we can share with the players.
And developers are way, way more demanding than the players as well.
Yeah, for Squadron, that's the other thing: we've got hair and the hair needs to look great, and Andre's making some great hair and that hair goes into Squadron. And then we also, like we said, wanted to get everything propagated to Star Citizen. So it's like, why not put it in Star Citizen? We already need it for Squadron. Let's double our wins and get it over to SC.