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You have an entire materials library that we've built up over time?

Corey JohnsonLead Character Artist

Yeah, and actually recently we had one of our character artists, Shane, going through and actually updating that. So pretty soon we're going to start to roll that stuff out. We started to rebuild a lot of materials just to bring more of a standard to it. Because one of the issues with not having strict standards within the material library: one material's base diffuse gray value might be 170, another one might be 210. So when we're multiplying color over it, applying this purple, purple multiplying on those two different grayscale values is very different. One's darker. That starts to get annoying, so we're unifying all that stuff out.

Star Citizen Live›Player Wearables·
Published on this date.14 Jun 2019
EpisodeArt & graphics