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Can you talk about the current state of hair? What challenges have you faced and what approaches and systems have you considered? And if possible, as a bonus, let us know what you're shooting for for the final product.asked by Ozzy Mundy

Corey JohnsonLead Character Artist

I think it's getting to a really good place. There's a lot of different styles being worked on, and right now it's just a process of seeing where it's at and then seeing what tech we're missing to improve it to the point that it needs to be. That's the biggest process right now.

Josh HermanCharacter Art Director

Yeah, because we haven't had hair for so long, some of the shader work, it's hard to evaluate an asset when you don't have all the tech for it. So as we're working on all these samples, it's like we don't quite know what we don't have yet. So it looks good, but we want to push it just a little bit further.