What can you tell us about the quality of those heads?
Josh HermanCharacter Art Director
Oh, like the poly counts and stuff? We were just looking at some hair, like how many triangles was the hair?
Corey JohnsonLead Character Artist
Honestly, I don't know. I need to check that.
Shane HesslerAssociate Character Artist
I would say probably at least 20,000 triangles for hair.
Josh HermanCharacter Art Director
I think probably the low-end heads are probably 20,000 triangles.
Shane HesslerAssociate Character Artist
Yeah, they're pretty high. If you're in-game looking at any of these heads, it's going to be really hard to tell how low they are, just because they're pretty dense.
Josh HermanCharacter Art Director
And the biggest difference really isn't a visual difference. It's an animation difference. So they have less animations or less blend shapes, but the models themselves should stand up really well next to each other.
starfarer.space · Star Citizen: July Subscriber's Town Hall feat. Character Art Team