When there's a bug for a ship sound, like the infinite quantum spooling that's going on right now, is that a designer who fixes that, or is that someone on code?
Yeah, that would be an audio programming issue. The spooling bug is something that's been looked into and it is folded onto our audio programmers. But unfortunately, the audio programmers are like gold dust and they have a mountainous backlog to get through. We have recently fixed the bug with salvaging.
You have to be more specific than that.
So there is a bug... most of salvaging didn't work. It does now and will be in a subsequent release. But there was also a bug with the fracturing loop just playing endlessly. And that was due to an issue with the code and how the stop event is triggered, without going into too much detail. But essentially it wasn't stopping, which is always the risk with loops, because if the stop trigger doesn't work, it's going to stay there forever.