Thorsten Leimann · Senior Systems Designer, EU PU Gameplay Feature TeamSo our goal there is to give the whole resource distribution of any ship into the player's hands. So we have fuel that is consumed by the power plant and by the engines. And you are in control of how much fuel those engines and the power plant get. And depending on how much fuel the power plant gets, it will create energy, and you can distribute that energy. So for example, you could even say, OK, I don't need any light in my ship. So none of the energy goes to the lights or the doors. So all the doors stay open the full time, but all the energy goes to the weapons, for example, or the shields. So this is something that you will be able to manage on the fly, dynamically, any time, any day, on any ship. You will be able to have full control over the resource distribution of your ship.