What about desync and teleporting [on the servers]?
Jared HuckabyHost, Community
It's like the AI. We're on it.
Todd PapyStar Citizen Live Game Director
Yeah. It really comes down to frame rate. And we do prediction. And sometimes that prediction is wrong. And so then once we get that packet back, then we teleport them to the right spot. But obviously, with it running so slow, then we are going to have those issues. And until we can actually break the back of that, then unfortunately, we will be continuing to deal with that.
starfarer.space · Star Citizen Live: All About Alpha 3.8