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Will trading be improved, given the bugs that lose cargo, quantum travel into planets, and failing kiosks?

TL;DRTrading pain comes from bugs and disconnects, which should be reported to the Issue Council, and they also want to fix price lookup through the Star Map and mobiGlas rework to Building Blocks.

Todd PapyStar Citizen Live Game Director

Yes. So there's all the outside factors. If we just looked at basically any of the disconnection errors, or we look at any of the other things that might theoretically go into a mission or just the experience of flying from one area to another area, there's some painful things that happen there. We know about certain ones of them, and then other ones we might not know about, or they might not manifest themselves very often. So, like Jared said before, please let us know in the Issue Council. And then it's something that myself and the player relations guys talk about, I think it's every week or every other week. We go through a lot of the Issue Council stuff. Then from there, there's the actual aspect of trading and understanding, hey, Grim HEX is buying this for a certain amount versus Lorville is buying this for a certain amount. Right now, I think a lot of people go to external apps or external websites to find out, okay, hey, this is what the price is here versus here kind of thing. We want to fix that. It's something that we've talked about, using the Star Map for, and also obviously that also plugs into Quantum. And so with mobiGlas, we need to switch that over to Building Blocks, and then it will be going through and fixing every single app and making sure, okay, with the Star Map, you click on a planet, you get the actual information. You click on Lorville, you actually get the information of Lorville. Maybe you want to find out what trading is there. Then you click on that, and then it gives you the appropriate list, so that you as a player can choose: this is what I want to do. Okay, I want to go here, sell this, and then I want to go here and sell that. So you can actually make an informed decision on where you want to travel.

Jared HuckabyHost, Community

Training is certainly suffering from a multitude of bugs, but without the bugs, though...

Todd PapyStar Citizen Live Game Director

Yeah, it's the same thing with missions, though. Missions are a culmination of all these other systems, and so if one of them falls down, for example, you drop something and it falls through the floor, okay, well, now your mission's completely screwed.

Jared HuckabyHost, Community

I think what I was wanting to get at, though, is that it's not just the bugs. We want changes to the trading system through Building Blocks and the mobiGlas.

Todd PapyStar Citizen Live Game Director

Correct. And then there's the spicy elements of volatile cargo or cargo that needs refrigeration. But that to me is the interesting... that's where you start getting a lot of interesting gameplay, where you need to do the Kessel Run in 13 parsecs versus 20 parsecs.

Star Citizen Live›All About Alpha 3.8·
Published on this date.10 Jan 2020