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Have you discovered anything during the development of EVA that has solved problems elsewhere, or created new problems or new ideas?
Chris Parry · Systems Designer

I think prone is the biggest one, right? Yeah, because it's all shared. I'm speaking from a layman's point of view, but with animations, I know Jens Heinrich, an animator on the feature, found that working on one really helps out the other, and problems like how to blend various different animations based on a 360 rotation are very similar problems, so it's definitely helped out in that respect.

Kian · Lead Gameplay Programmer

Yeah, both have the prone pose and keeping your camera in place while you're rotating, things like that. So it's a very similar approach between the two features. It's probably saved a bit of time.

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Published on this date.2024-02-16
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