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Have you discovered anything during the development of EVA that has solved problems elsewhere, or created new problems or new ideas?asked by Crown8

Chris ParrySystems Designer

I think prone is the biggest one, right? Yeah, because it's all shared. I'm speaking from a layman's point of view, but with animations, I know Jens Heinrich, an animator on the feature, found that working on one really helps out the other, and problems like how to blend various different animations based on a 360 rotation are very similar problems, so it's definitely helped out in that respect.

KianLead Gameplay Programmer

Yeah, both have the prone pose and keeping your camera in place while you're rotating, things like that. So it's a very similar approach between the two features. It's probably saved a bit of time.

Star Citizen Live›Q&A: EVA & Personal Interactions·
Published on this date.16 Feb 2024