Jared Huckaby · Host, CommunityNo more imagery, because that was all the imagery. There was like eight or nine photos in that whole montage there. That's all the imagery we have. That is the escape pod for the Aegis Javelin. Different people on the teams work on ships at different points. There's a group of people that have moved on from the Idris because their particular work is done on the Idris and they're on to the Javelin now, while others continue their work on the Idris. So one of the things that they've completed was the escape pod. It was cool. It was unique. We hadn't seen it before. So we decided to show it. The Fast Forward, the Art Sneak Peek, and we'll talk a little bit here about the evolution from the Art Sneak Peek to the Fast Forward. The Art Sneak Peek was always here's one image, two or three images at best, of some random thing. Sometimes it was a prop, it was whatever production had cleared to go out. It's one of those things, again, when people are like, why don't you just show this and this? Because there's a process, and because we try to show things that we know are at least close to being final. We always put work in progress and all that, because nothing is guaranteed to be that way to the finished game. But we do try our best not to play with your emotions and show you something that we absolutely know is going to change, or show you something that we're not at least comfortable with, that even if it changes, it won't change too much. So it's always identifying those things, and then if they're Squadron 42 related, obviously we try to lay off them most times because we're really trying to preserve that game experience for you. It has to come across our desk too. It has to be something that we even find and notice, because a lot of people think our job is sitting here. We don't just sit here looking at our work all day. We do that for like an hour after work from home because we never get a chance to do it at work. But yeah, the Javelin is cool. I was never happy just doing here's an image, here's an image, here's an image. With Fast Forward, we're able to explore the work the audio team is doing and the work the AI guys are doing and the work the animation guys are doing. That great video in last month's monthly report with the EVA transitions, the guys going from running to ragdoll to collision, whatnot, I had that set up for a Fast Forward. And then we decided to throw it into the monthly report instead. So we lost that as a Fast Forward, but everything goes into every little place. So yeah, Fast Forward, I like it a lot. I think it's evolved quite a bit. We've had a good run here, like eight of them. I don't know if we're going to be able to do it for every single episode, because it's always a struggle every week getting something put together for it. But we've got a three-part one coming up. The next three weeks, you're going to see it in three parts. You're going to see the first third, the second third, and the third third of a much larger episode. And it's our pipes system. And it sounds, you go pipe system, ooh, but it's actually pretty interesting, especially if you have any interest in the development of games. So yeah, Javelin escape pod, that's what that was.