John Crewe · Vehicle DirectorI saw all the Reddit inspection posts about this, like it's some secret CIG conspiracy to stealth-lower the standards of the vehicles. It's not. Ultimately, we wanted to release the Wolf in August, no matter what. And we just didn't have time to do everything we wanted to do for the Wolf to get it out the door in August. I saw plenty of comments saying, oh, it only takes 30 minutes to go model these hatches.
Ben Curtis · Vehicle Art DirectorIf there's any artists out there that can model, animate, UV, do the technical setup, LODs, get it engine-ready in 30 minutes, we have open hires. Please apply.
John Crewe · Vehicle DirectorThere's a lot of work beyond the actual physical modeling, and some of it has to be done sequentially rather than work in parallel. If we're going to do the components, we can't do the final damage mesh until it's all done. We can't do the final UVs. We can't do the final LODs. So that time we spend doing those components just delays everything later and later. So whilst it may be this amount of the whole schedule to do it, it shifts the whole date back. But they are in progress. I saw a video today of them all in engine, looking pretty cool. And they will be coming in a patch before the end of the year, along with some other Wolf-related things.
Jared Huckaby · Host, CommunityThat we possibly hinted at earlier in the show. If the Wolf wasn't ready, if the Wolf wasn't flyable, if it wasn't an enjoyable experience, if it wasn't usable, if people couldn't play the gameplay with it, then no, we would not have released it. We would have held it. But a couple of component bays, knowing that we can get them into a relatively recent subsequent release, that's not a thing worth holding a release back. That's all that is.