How many existing ships need an upgrade or polish before engineering can be released?
TL;DRVehicle content isn't holding back engineering: all ships support it with fallbacks, well over half are fully physicalized, and the feature itself is still in development with no date, going to tech preview when ready.
Obviously vehicle content has a big part to play in this. So this sort of two-part answer here is what's needed from the vehicle side to release the feature and what's needed to have the feature fully functional, bells and whistles and everything. So what's needed to release the feature from a vehicle content side is all the ships support it right now. We have fallback methods for those ships that don't have physicalized components, say like all the single-seaters. You'll be able to access the gameplay in a way through your existing MFDs to repair and manage components that are damaged. So it's not as unfair to those ships that don't have that level of physical components as those that do. And that will come with some downsides. But again, it's not a vehicle content feature, so I don't want to go all the way into specifics. But in terms of the full-featured running around your ship, changing fuses, messing with relays, engineering screens, completely accessible components, we are pretty well through the list. I had a big chart that I was looking at the other day of where we are with it, and it's well over half the ships have that level of everything being physicalized. And the majority of the ones that don't so far are those single-seater ships where that gameplay is of a lesser importance. So every patch, people have noticed ships getting little updates here and there, or have not noticed. So we're chipping away at that list whilst working on all the other things.
Fortunately, the engineering gameplay mode is the biggest difference to the bigger ships. The smaller ships are the ones that give us more of the headaches. Not the single-seaters, but the ones with the really small interiors, they're the ones that give a few more headaches, because we're limited by the exterior of the ship and trying to cram so much into the interiors. But luckily the mediums and the larges are a little bit easier to update and support for that.
And the big headline here is that it's not a feature that's being held back by the work on the vehicle content team. It's the folks who are developing the feature and the gameplay systems design team. They're still working on it. I saw Torsten was over here. He was visiting from the Frankfurt office earlier this week, and he was in there with a big review with JJ and Rick and Rich on this earlier this week. So it's still underway. It's still in development. No comments on when. Because between Digital CitizenCon, actual CitizenCon, a couple ISCs, we've done like five videos on engineering at this point. So it'll go into tech preview testing when it's ready. That's the answer we're going to give there as far as when.