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With the original Orgs 2.0 becoming Spectrum, what does this mean for the other Orgs 2.0 features like Fleet View and Management?

TL;DROrg management functions on the website are planned to move into Spectrum over the next nine to 12 months, while Fleet View is waiting on game design, with org privacy over ship visibility a concern.

John ErskineVice President of Publishing

Sure. Those are different topics. Fleet View is one and Management is another. As we've looked at how to address those things over the last year and a half or two years, part of the reason we arrived at what Spectrum is today is because we want to do a really good job of those things and we want them to have meaning. Managing your org isn't all that relevant if you don't have a good way to communicate or if there's not alerts or things to do. So what will happen is in Spectrum, as we move through the different objectives that we have over the next, let's say, nine to 12 months, we'll be taking the management and the administrative functions that exist today on the website and bringing those into the Spectrum interface itself, so that you'll be able to do everything you can do today plus a lot more. The technology framework that we're using allows us to develop very rapidly, especially with UIs and some other functionality. So we'll be able to achieve the objectives that we have shared before, plus some other cool stuff that all these notifications and real-time chat and this sort of game presence allows. So we still will be able to deliver those goals, and I think there's a lot of cool new opportunities that come along that'll be good as well.

Fleet View is a little different. We've looked at, there are some tools that people have made today that we really like, the sort of maps of all the ships and different things. We're kind of working with the game designers to understand how best to address that, because we've gotten different feedback from different people. So the primary thing is that we understand orgs want to be able to control the privacy of how those things would show up, because there's got to be some strategic advantage to either knowing or not knowing what your org has, or maybe there's some privacy that, like, I may have a ship personally that I don't want to be part of the org and all this. So we're sort of waiting on the game design on that side to come along. But like I said, we'll be able to do something really cool with the UI functionality that we'll have. So there's really neat stuff.

Spectrum continues to enhance the immersion, the idea of where this is going to blend in there. Going back to the original adage of building the universe, keeping us all connected.

John ErskineVice President of Publishing

Absolutely. The goal is also to make it so that your experience with Star Citizen is really ambient all the time. You don't necessarily have to be logged into the game itself, but if you want to connect with people through your mobile device or through the browser or through whatever, you could sort of do that whether you're logged into the game or not logged into the game.

Tony ZurovecPersistent Universe Director

That actually adds a lot of other interesting potential, like what we've talked about in the past. Everything from a friend of yours needs some money and you're on a phone, so you obviously can't play the game, but you can certainly receive a request from him, respond affirmatively, etc. Your friend can invite you into a party so that as soon as you're home, all you do is join the game and you're automatically routed in with your friends who are already in and playing. Many, many other possibilities to just enhance the overall gameplay experience by bringing people together and allowing them to communicate regardless of whether they're at that particular moment in the game or not.

Reverse the Verse›Special Edition·
Published on this date.13 Oct 2016