Brian Chambers · Development DirectorWe knew that question was coming, so we went to Dennis to actually go, hey, you built the machine, right? So, Intel i7, 6 core, 64 gigs of RAM, with an Asus 1080 with 8 gigs. I'm not sure on the SSDs.
Chris Roberts · CEO and Project DirectorI think it was, we're partnering with Intel, they have this new SSD, so they sent us some of their SSDs and so we had one of them. I don't think it's actually the future one that we may be involved in, which is going to be super, super fast, although I think this one was a really fast, good one.
Tony Zurovec · Persistent Universe DirectorA single card, not two cards.
Brian Chambers · Development DirectorYes, absolutely. I find it telling, though, that that was the most asked question out of everything by the time we had looked, right? Because people go, if I think it through, they go, wow, there was a lot going on there. What kind of rig do I need to be able to pull that off, right? And it's not crazy components there. They're definitely higher end, right?
Tony Zurovec · Persistent Universe DirectorBut that's always a big part of the problem, right? There are a number of people in the industry that can basically push things to the next level, but doing it such that you can actually get a playable frame rate is a completely different set of problems. And, as you and Chris were both saying, there's a constant concentrated focus going forward, especially on all the new tech, to basically utilize additional CPU cores.
Brian Chambers · Development DirectorAbsolutely. I have had that question a lot with Frankfurt and engine tech and so on. And I would say, yes, we're absolutely trying to future-proof everything. Trying to build things now to where we can look ahead and go, okay, where's it going tech-wise and hardware-wise, to make sure that we're as solid as possible.