What is the Interactables team?
TL;DRThe Interactables team is essentially a props team 2.0, still being defined, aiming at more complex, technical props and eventually shaping its own game features rather than only supporting other teams.
That's a very good question. And I think it's something that's going to be hashed out over the coming months a bit more. But at the moment, as it stands, it's basically a props team 2.0. But the goal of this team is to push the props a little bit further. Whereas we've just done the art before, the Interactables team is about interactables. So obviously more complex props with more functionality, being able to take on a bit more of the technical setup and stuff like that, and be our own entity really. So usually we're just supporting environment team, AI team, mission feature team. Different teams we provide support, but this is going to be more of a team where we can start shaping our own game features and stuff ourselves, which is really, really exciting. Yeah, it's like a props team, but a more in-depth technical version.