For something as short as an emote, would you ever combine takes, or do you just look for one that gets you most of the way and then do your editing and solving after that?
Bryan BrewerLead Animator, Austin
Typically, we would try to use the emote in its entirety, but I'm going to give a for example. Let's say the data came back, and see how he has this nice swing in his arm like that? And this has happened a lot. The data will come back and he goes shunk and he'll just lock right there. And it looks bad because you don't have that settling. And if I try to motion edit that, it wouldn't feel so good. But there may be another take where he does have a bit of an arm swing that works with it. So we'll kind of piece in and motion edit the ending of one animation onto this to finish it out to make it feel nice.
starfarer.space · Star Citizen Live: Animation Application