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What is the current logic behind smuggling? How will the mechanics of smuggling work in relation to the mechanics you are designing to catch a smuggler? For example, secret compartments, police checkpoints.asked by Phila

Rob IrvingLead Designer

So that sort of covers it, the question itself. Yes, you can have a secret compartment and carry goods that are not necessarily legal in a place. There are also ways to prevent cargo scans, or at least try to prevent them. The counterbalance to that is that the Advocacy or the police in the local system would continually try to up their scanning technology so they can get past that and find your stuff. So yes, there will be checkpoints. Yes, there will be ways of sneaking past them. I'm not sure I can give much more detail than that right now.

Wingman's Hangar›Wingmans' Hangar ep070 . May 21, 2014·
Published on this date.21 May 2014