Are there any plans to implement tactical weapons beyond things that just do damage? For example, a kinetic gun which causes minor damage to your target but through repeated hits pushes them around, disrupting their momentum and locking them in place, à la the Morningstar from FreeSpace 2.asked by FF Dark Half
Rob IrvingLead Designer
So we already have the distortion cannon. That is a very different effect. The idea that it messes with your pipes and changes the heat or the power that's flowing through them rather than just physically damaging your ship. There's the idea of EMP weapons as well that may or may not happen early on. But the other thing, they're talking about the physical impulse provided by a weapon to move things around, which A, is not always fun when it's against another player. But B, everything in your game has an impulse to it. When you fire a projectile at someone, it is imparting its momentum to the ship. It's just a small mass versus a large mass, so it's not a significant move. But we don't have any specific plans to do that kind of weapon.
starfarer.space · Wingmans' Hangar ep070 . May 21, 2014