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I'm imagining having to QA an investigation mission with procedurally generated clues, though. If you don't get to where you need to go in QA, is it because the clues were bad and generated poorly, because you failed to figure it out, or because one of them is just broken?

Luke PressleyLead Designer, Mission Feature Team

That's the difficulty with making procedurally generated content. We have seeds in that, so they can tell us which seed it was and we can go back and check it, but they can't check every seed that could be generated. It'd be impossible. But yeah, we plan to do that. So you can imagine that the mission could send you to an abandoned rest stop that gives you a clue that leads you to an outpost, which could be a dead end. You have to go back to the rest stop and dig a little deeper. And then you find it takes you to a UGF and then to a derelict in space. And only then do you complete it.

Star Citizen Live›Mission Theory·
Published on this date.15 Nov 2019