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With ships like the Cutlass series only having relatively large rear VTOL engines, will they not inevitably end up pitching forward rather quickly and start going down when trying to hover?
Richard Tyrer · Vehicle Experience Product Owner

I've got a Cutlass right here. So this is where you do balance; there is some kind of gameplay side where a lot of the ships were designed certain ways without knowing where we'd be several years down the line, and the features we're going to model, the aerodynamics, the thrust and torque and balance and all this kind of stuff. So we have to balance certain things. So if you do have a Cutlass, you're not just pitching forwards because the ship doesn't have VTOLs at the front, for example. Because we don't want the ships to feel bad. We want it to make sense. But we don't want necessarily to make ships feel bad.

John Crewe · Vehicle Director

Sometimes the rule of cool works both ways in terms of how a ship looks. It takes some level of performance. If how a ship looks fundamentally cripples a ship's behavior, we're going to take steps to correct that underneath. So if Rich gets his Cutlass out again, the large VTOL thrusters, yeah, they look like large VTOL thrusters, but there are ones at the front that behave like VTOL thrusters to offset that. Otherwise you'd have to have the same size thrusters on the back at the front, or vice versa.

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Published on this date.2020-07-03
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