What do the Fury and Cutter shutters mean for the Carrack?
TL;DRShutters for the Carrack will be added at some point, but there is no date; it depends on time and priorities, and more work like level of detail passes is needed.
We'll do them at some point.
Me, I guess. So, I want to put them on it. I just need to find time to do it. I was told today, after learning of it, because, again, I'm one of the newer members of the team, so I didn't actually know that the Carrack needed these shutters and stuff. That's for these guys, who know it inside and out, to tell me. So I was informed today, because the Carrack's one of the ships I look after. It's like, oh, Dan, if you get time, you know you can put the blast shields on the Carrack. And I was like, oh, and you're going to say it on live as well now. I'm going to get bombarded on Twitter until it's done. I will try for you guys, but yeah, it's just a case of time. Dan doesn't dictate his own priorities. When we talk about when you jump on, it kind of comes back to the salvage stuff or the tractor beaming of components. If I look at it and I go, oh, that's a quick fix, it'll be a quick thing. But if I look at it and I'm like, that is not a quick thing, I need to ask for some time because it will affect my other work, then it becomes a wider thing.
You can have a look at it and see how much work it is, and if the file's already been set up, all the animation data's there, it's all ready to go, and it's just a case of we just need to export it and do it, then cool. But if it's going to take you away, and you'll be on the Carrack for a week or two, then...
When the Carrack was developed, we did prove that... We made sure it would work, but that's it. What I'm saying is we just proved out the spacing, the animation mechanism and stuff. It's going to need UV2s, it's going to need LODs, it's going to need more detail, all that stuff.