Rob Reininger · DeveloperSo we tried really hard to get them into 3.0. We basically spent about three days. The ship weapons are unfortunately part of our old 1.0 item system, and they had a level of inheritance that none of the other 1.0 items had, which was causing a lot of interaction problems in the shop. So it was unfortunately a stretch goal and we had to get a bunch of other stuff done for 3.0 first, so it was basically the last three days right before we went out of me trying to just jam it in at the last second. We were close, but it just required too much programmer support. So basically what's going on now is that we've got all of our ship items, or ship weapons, being converted to the 2.0 system by our UK and LA ship teams. And so once that happens, we'll be able to not only put them in the shop physically, but also we're going to get the kiosk working as well, which is not just going to be ship item related; that's going to be accessible for all shops at that point. So shops could potentially have additional items in them that maybe couldn't be displayed. It's what we wanted to get in last year, but just didn't have time.