Jared Huckaby · Host, CommunityThis is where we start to see the differential between not just individual ship models, but within the ship model itself. And when some decisions are made that affect the baseline of a ship, the one that folks can buy in Astro Armada or whatnot, those decisions don't happen in a vacuum. They have to account also for the potential upgrade path that is coming with crafting. If a ship is a certain way where you're like, well, I'm not really a fan of it in its base configuration, through time and effort on the player's behalf, maybe you can take a ship that you weren't totally happy with and now make it into something that becomes your daily driver.
Jacob · Senior Gameplay Programmer, CraftingYeah, this calls back to the heavy balancing effort that Torsten was talking about earlier, that one of the big challenges is going to be very carefully balancing all of the different possibilities that you'll have access to with crafting. Because instead of just one ship with these values for these thrusters, the ship hull can change and the thrusters can change, multiple tiers of them, quality scaling, lots of potential for variation. So, yeah, we will be paying very close attention to this.