Does that mean I need a couple of mega Titans or something to make this run smoothly?
TL;DRThe goal is smooth performance, at least 30 and closer to 60 frames per second, which he thinks is a good shot since single-player avoids multiplayer networking overhead.
Our goal, and that's why we have a whole bunch of optimization tasks at the end, but our goal is to make the game itself run pretty buttery smooth, so the objective would be to try to have gameplay that is at least 30 but definitely closer to 60 frames a second. 60 is our goal. And I think we have a good shot at doing that because in a single-player game like Squadron you don't have all the issues of multiplayer that we have in the PU, and as people have been seeing, we've been getting really nice frame rates in the PU, and that's with 50 other players and the issues you have with networking and the processing that you have up on the server. So I think the performance of the game in Squadron will be a really nice, smooth, fluid experience, and that is definitely our goal.