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Inquiring minds want to know about the [Squadron 42] roadmap. What took you so long?

TL;DRThe Squadron 42 roadmap took long because teams wanted to validate and estimate remaining tasks bottom-up, complicated by tasks shared with Star Citizen, since the roadmap mirrors their internal task tracking.

Chris RobertsCEO / Game Director

Yeah, it's been quite a way in the making. I know that we said last year we would have a roadmap, but it's taken a lot. Well, essentially the team themselves did not feel comfortable sharing the roadmap earlier this year because they wanted to do enough work to validate all the remaining tasks, and not just at a high level. This is having the team themselves, so the various groups, down to the leads and the team members, look at the tasks, break them down, give estimates on the tasks. So it was a lot of bottom-up working to end up with the roadmap we have now. So it's taken a fair amount of time. It became more complex because we also have Star Citizen to consider. So some of the tasks are the same between Star Citizen and Squadron. Some of the tasks are not. Some of the tasks are subsets. Some of the tasks are supersets. So we had to get all that worked in our system because the roadmap is a full reflection of our internal JIRA task tracking system.

Around the Verse›Pillar Talk Pt. (4)2·
Published on this date.20 Dec 2018