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Are there any weapons that you would like to see in Star Marine? I know you must have weapons in development.

TL;DRGoals include a railgun for taking down vehicles, SMGs, shotguns, snipers, LMGs, HMGs and launchers; each weapon goes through a long pipeline taking roughly three weeks to a month just to model.

Todd PapyDesign Director

Yeah. So one of the goals would be getting in the railgun. And in particular, if we do something that is based off of our game mode that is vehicles as well as players, you need a way to take down a vehicle, because we've all seen what a ship can do to a player at Gamescom. That was awesome, by the way. Mr. Air Support, Chris Speak. So it's just working through those types of features. And then, for example, right now we don't have SMGs, but getting a laser variant or an energy variant as well as ballistic variants. And then same with shotguns, like Tyler said with the sniper rifle, LMGs, HMGs, any sort of special weapons like rocket launchers or missile launchers or railguns, those types of things. So it's just really building up our library. And we have a fairly extensive list of some of the stuff that we're working on. And the pipeline that basically Alex has put together with the leads is pretty extensive. It goes from concept art to basically doing quick 3D models of those and then animation being able to look at it and making sure it looks good in first person. Just because, again, when you do a concept, looking at it on paper, you're like, okay, yeah, that looks really cool. And then you get in first person, you're missing a lot of details, or a lot of the details that you do put in are not seen. And so working through those types of things, it takes a lot of back and forth. And then I think it takes roughly about three weeks to a month to actually model it, and then at that point there's animations that need to be created for it and rigging, and then design needs to do their balance pass, and effects needs to do their pass, audio needs to do their pass, and some of these work in tandem, but some of them like audio and effects have to wait for us to actually finish a fair amount of it.

Happy Hour›w/ Todd Papy & Alex Marschal·
Published on this date.13 Jan 2017