What is a dynamic event?
TL;DRDynamic events are designer-driven short stories layered on top of the Quantum simulation, triggered manually or automatically when conditions are met, as opposed to Quantum's systemic background simulation of economy and AI.
So you have to give a little bit of explanation first. The long-term objective for Star Citizen has always been a dynamic, evolving universe. Most of our existing content to date, though, has been inherently static. So missions are offered at a given price at a particular location because a designer dictated it, not because something within the economic pipeline actually required that work be done. So if you're refueling, reloading, or repairing a ship, that doesn't actually increase the demand and thus the price for the associated commodities and components at refineries or shops. Similarly, the likelihood of running into a pirate on a given route doesn't waver regardless of whether a lot of unarmed cargo transports carrying valuable materials start traveling that path. So Quantum, which is the simulation that I showed off at the last CitizenCon, that's the primary method by which we're going to address this, and it simulates the effect of a vast amount of AI and it then feeds those results to the game and then factors player actions back into the simulation. So you wind up with this very logical ebb and flow that you'd expect. And that creates a lot of temporary opportunities for people to exploit. And in general, it just makes the game feel far more interesting to play. So dynamic events are different. You can think of them as designer-driven short stories that can be layered on top of Quantum's systemic background, and they can be triggered manually or automatically when certain conditions are met. So if the system decides that war has broken out in an area or we just decide that we want to liven things up a little, then designers and writers can inject a lot of precisely curated content into the game and the impact of those modifications will then be blended into the simulation.