There's going to be a substantial change to the prices of ships and vehicles in 3.23. How are you determining what these new prices are going to be?
TL;DRPrices are based on stable factors such as manufacturer quality and technology, ship size and role, rather than detailed stats that may change, so a combat ship costs more than a truck-like one.
There's not a good way or a bad way to do it. We explore different ways. So talking specifically about vehicles, for example, manufacturers. It's something that we look into. We could take each individual vehicle or ship and disassemble it into its stats. How fast does it accelerate? What is its maximum speed and mass and everything? But because that is subject to change, we don't want to tweak those prices every time a small change is made. So for that reason, we take those factors that we know are already decided on. For example, I mentioned already manufacturers. Some manufacturers put more care into their work. They use better materials. They use better technology. They use alien technology that is harder to get. That informs the price. Obviously, if a ship is larger, it's going to cost more.
So manufacturer is one tenet. What else is a factor?
The size of the ship and its focus. So the same way a tank is more expensive than a lorry, the same way we'd expect a combat ship to have better technology, better armor, better stats on average than a truck.