When you say components, you're not talking about the components backers know from their ships, but all the raw components that make up the entire game?
Gordon McLeanSenior Gameplay Programmer, FPS team
Yeah, so our game runs off an entity component system. So the entity is like an actor. It has an actor component, it has a local player component, it's got an audio component, it's got a variety of different things. There'll be ones for animation and ones for effects and all this plethora of different things, which will be shared between different entities as well, so there'll be other entities that also have animation components and stuff. But yeah, everything had to be able to be spawned.
starfarer.space · Star Citizen: Reverse the Verse LIVE - Object Container Streaming